Agentic workflows are driven by “supervising” agents and operated by “worker” agents, the latter of which have specialized instructions that are optimized for specific tasks (e.g. a “SQL Generation Agent” or “Request App Agent”). The tradeoff here is the complexity of state management: how do you store and route the necessary context between agents without it leaking into other workers, potentially leading to bad/noisy output?
PsSetCreateThreadNotifyRoutinePsSetCreateThreadNotifyRoutine fires on every thread creation and termination system-wide. Anti-cheats use it specifically to detect thread creation in the protected game process. When a new thread is created in the game process, the callback fires and the anti-cheat can inspect the thread’s start address.
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